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- The Humble Guy's Humble Dox
-
- Proudly Presents
-
- Interplay's
-
- Castles
-
- Complete Game Documentation
-
- Humble Dox 7/03/91
-
-
-
-
-
- -= STARTING THE GAME =-
-
- When the Main Menu appears, choose the desired Options. Press and release
- the right mouse button (or press the Z key if using the keyboard) to trigger
- the menu. Move the cursor to and select Labour from the menu list and then
- press hire until it no longer increases the number of workers. This will give
- you enough labour to start.
- Go to the Design menu and plot your castle pieces.
-
- THE
- Readme.Doc FILE
-
- As important changes are often made to a computer game after the manual
- goes to the printer, please refer to the Readme.Doc file before running the
- game. To view the file type:
-
- TYPE A:README.DOC
-
-
- KEYBOARD COMMANDS
-
- F - Flip view of castle (Front/Back)
- J - Toggle Joystick Off/On
- M - Toggle Music Off/On
- Q - Quit
- R - Repeat Message (messenger screen only)
- T - Show Trasury and Infantry (this works only
- when the messenger screen is active)
- [ - Slow Message
- ] - Speed Message
- 1 - 9 - Move Cursor (Numeric Pad Only)
- X - Left Mouse Button
- Z - Right Mouse Button
- SPACE BAR - Left Mouse Button
- ESC - Pause Game
-
-
- -= A Brief History of Medieval Castles =-
-
- Of all of the works created from human hands, few are as evocative as the great
- castles of Europe. Built during a time when the great civilizations of the
- Westem World were strugling to recover from the Dark Ages, the earliest modern
- castles (the motte and bailey castles) were built to defend against Viking
- attacks. The Vikings were very good at raiding sparsely defended coastal
- villages, but had great difficulty attacking these early fortresses; the decline
- in Viking successes after the year 1100 can be attributed in large part to the
- castles that were being built throughout Europe. After the Vikings ceased to
- be a major threat, castles entered the age of Chivalry. Europe began to be
- consolidated into countries and empires, each owing allegiance to a duke, or a
- king or an emperor. In order to consolidate their power, the great lords of
- Europe built castles over the tenritories they conquered. To defend themselves
- against the great lords of Europe, local lords also built castles. As one might
- expect from such a situation, the art of castle building progressed at a rapid
- rate, and the cost of building these huge fortresses bankrupted many noble
- families and nations.
-
- The era of castles came to a close by the late 15th Century, when castle walls
- proved to be no defense against gunpowder weapons such as cannons. For
- centuries these relics of medieval Europe lay in ruins, ignored by the
- inhabitants whose land they once defended. In the 18th Century, however,
- romantic poets and musicians drew upon the Middle Ages for inspiration, and
- castles once again became important, a symbol of romance, chivalry, and
- strength. Today, few symbols of the medieval period are as enduring or as
- powerful as castles.
-
- The purpose of this program, CASTLES, is to allow you to experience both the
- romance and the reality of medieval castle-building. At the zenith of
- castle-building, between 1280 and 1305 A.D., King Edward I consolidated his
- Welsh conquests by building some of the greatest fortresses ever constructed,
- in the hopes that the security of these castles would attract English settlers
- into Wales and assimilate the population. We have fictionalized the characters
- and changed the names of the nations involved, and added a fantasy world for
- those who enjoy medieval fantasy, but the castles you can build are based on
- the actual Welsh castles of Edward I. In this game you are placed on the
- throne of the kingdom of Albion, and must build your castle amidst political
- unrest, unfriendly neighbors, and war on two of your borders. You will make
- the hard decisions and face treachery, ambitious nobles, military disasters,
- and other things that we don't always associate with the romance of the period.
- You may wonder why people remember this period with any fondness whatsoever,
- but hopefully you will have a greater appreciation for the challenges involved
- in both castle-building and being a king during the medieval period. Perhaps
- it might even make you appreciate the complexities of engineering and politics
- in today's world.
-
- -= OF BASIC MATTERS =-
-
- FOR THE BEGINNER
- Once you have learned our interface, CASTLES is an easy game to play. However,
- if you are a newcomer, especially if you have never played computer games, here
- is some advice.
-
- A) The first screen will ask you about difficulty level. The Peasant
- difficulty level is designed to make the ganie Is easy as possible to play.
- There is virtually unlimited money, labour, food and military is already
- purchased, and the castle lay-out is partially done.
-
- B) There is a tutorial in this manual entitied "Sir Richard's guide to
- Castle-Building". Read through this tutorial carefully, and practise laying
- out pieces on the computer screen.
-
- KEYBOARD and MOUSE
- It is possible to play this game from either the keyboard or the mouse. This
- game is considerably easier to play on a mouse, but the keyboard is not
- difficult to use, with a little practise. The same letter keys "F" for flip,
- "M" to toggle off music, etc. will work if you are playing from the keyboard,
- or if you are using a mouse or a joystick.
-
- To bring up the menu when playing from the keyboard, use the "Z' key Pressing
- the "Z" key again will restore the screen to a full view.
-
- To manipulate the pointer from the keyboard, use the arrow keys on the
- computer's number pad. When you wish to click on an object, use the space bar.
-
- To play the game with a mouse, simply point to the desired object and click
- on it with the left mouse button. To bring up the menu, use the right mouse
- button.
-
- For a full list of commands, refer to the Reference card.
-
- OPTIONS
-
- After you have successfully loaded CASTLES, the first screen that you will
- see is the Options screen.
- The Options include:
-
- MESSENGERS (Yea or Nay): This determines whether you will be visited by
- messengers. If the answer is "Yea" you will receive a new messenger every
- month. If the answer is "Nay", no messengers will appear.
-
- WORLD (Fantasy or Real World: If you are interested in playing in a world
- where the myths and folk beliefs of the people of the British Isles in the
- middle ages were true: the Sidhe, dragons, ogres, the Wild Hunt, and wizards,
- then use the Fantasy option. If you do not wish to play in a world with these
- fantastic creatures, employ the Real World option. The Fantasy world becomes
- most evident in the message sequences; playing in a Fantasy world without
- messengers is something of a waste of time.
-
- LEVEL (Peasant, Duke, Prince, or King): There are four difficulty levels in
- the game of CASTLES. The Peasant difficulty level is a practise level, with a
- partially laid out castle, workers, labourers, and food, and enough money to
- build any castle you want. Duke, Prince, and King levels are the real game
- levels. Duke and Prince levels give you a higher starting money value, higher
- tax values, better relations with the noble factions, the Church, and the
- people, and easier battles. The highest difficulty level (King) gives you
- less access to money, less popularity, and harder battles. No one said that
- being a King was easy.
-
- CAMPAIGN: In CASTLES, one of the objects is to subjugate the "savage lands of
- the Celts" by building castles in strategically important areas. If you don't
- want to engage in a major castle building campaign, then choose the Single
- Castle option. If you wish to play a short campaign, play a Three Castle
- campaign. The Eight Castle campaign is the longest and most intense of all of
- the campaigns. See the section ("Of the Conquest of the Celtic Lands" for
- further details.
-
- Note: you can build more than one castle on a level; the Single Castle
- campaign refers to the game ending after you have conquered a single playing
- area.
-
- NAME: The options screen allows you to insert your name, and whether you are a
- King or a Queen. To determine this, click on the King or Queen to change your
- character's gender.
-
- CASTIE NAME: Where the Options screen says: "Building the Castle", you may
- insert whatever name you desire.
-
- MAIN MENU
-
- When you begin the game, click on the right mouse button. This will bring up
- the main menu, which includes the following options:
-
- DESIGN: This allows access to the Design submenu. When you click on this
- option with the left mouse button, the design window will appear, with a
- number of castle pieces and a slashed red circle. Refer to "Of Castle Design"
- for more details.
-
- LABOUR: This allows access to the Labour submenu. When you click on this
- option with the left mouse button, the Labour menu will appear, allowing you
- to click on arrows to manipulate the number of labourers at work on your
- castle. Refer to "Of Labourers and their ilk" for more details.
-
- TAXES: This allows access to the Taxes sub-menu. When you click on this
- option with the left mouse button, the Taxes menu will appear, allowing you to
- set your tax rate and levy taxes. Refer to "Of Taxation and Personal Safety"
- for more details.
-
- MILITARY: This allows access to the Military submenu. When you click on this
- option with the left mouse button, the Military menu will appear, allowing
- you to hire or fire archers infantry and dig moats where it is allowed by the
- terrain. Refer to "Military Matters" for more details.
-
- FOOD: This allows access to the Food sub-menu. This option will allow you to
- purchase a reserve of food in case of siege. Refer to "Of Food and Its
- Advantages" for more details.
-
- OPTIONS: This allows access to a number of functions, including Save Game
- Load Game, and Quit Game, Speed, and Counsel.
-
- Speed: CASTLES has three speed levels, which governs the quickness of play,
- Laboured allows for slow building rate, and gives the player more time to
- consider his actions. Steady provides for a quicker paced game, while
- Swift is even quicker than Steady.
-
- Counsel: Pushing the Counsel button will cause one of your counsellors to
- appear and give you the state of your relations with important factions
- in the kingdom, and some helpful (well, sometimes helpful) hints
- to improve your relations.
-
- -= OF CASTLE DESIGN =-
-
- In all sub-menus, the command "Main" allows you to return to the Main menu.
- The heart of CASTLES is its ability to design a castle, which is done
- from the design window. When the design window has been trigered,
- you will see a top-down perspective of the castle grounds. This is
- referred to as the blueprint. Entering the design window will bring
- up the top-down view of the castle, and allow you to place pieces on the
- blueprint. The main pieces are:
-
- Towers
-
- There are two tower types: round, and square. Square towers are the earlier
- form of tower; they are easier and cheaper to build, but its exposed edges
- render it susceptible to attack. Round towers are more expensive and take
- longer to build, but are less vulnerable to attack.
-
- Walls
-
- There is a single wall type in the game, with three varying thicknesses.
- Thicker walls provide greater protection, but all take longer to build.
-
- Walls have two accessories, arrow slits and cauldrons. Arrow slits provide
- protection for the archers that are stationed on the castle walls.
- Cauldrons are filled with boiling oil, which is poured on enemy troops
- that attack the wall in battle.
-
- Gates
-
- The center of the castle defense is often the gatehouse. The door is the
- most vulnerable point of the castle structure, and one which the enemy
- will likely attack first. Gates take a long time to build, which is one
- of the reasons why castle builders typically waited until a castle neared
- completion before the gates were added.
- Other topics of concern in Castle design include:
-
- The Keep
-
- The most important part of the castle is the Keep. This is the
- central area of the castle, protected by thick walls, strong towers,
- and sturdy gates. The Keep must be built by the player, constructed
- from walls and towers. It might be considered a castle within a
- castle. If the enemy begins to destroy the keep, one's defeat cannot
- be far away.
-
- The Eraser
-
- If a player makes a mistake in the blueprint of the castle, the eraser
- will correct it. This eraser is a red circle with a line through it;
- place the eraser on a piece and click on the left mouse button to
- remove it.
-
- -= OF LABOURERS AND THEIR ILK =-
-
- When constructing a castle, there must be a suitable mix of workers
- for maximum efficiency. If a master builder does not have a sufficient
- amount of specialized labor, work on the castle will likely slow to a
- crawl.
-
- In CASTLES, we have divided the work force into seven categories: six
- specialists and one general labourer category. In reality, medieval castle
- building required other types of specialized labour. Records from the
- building of Flint Castle in Wales has recorded payments to Plumbers, Coalers,
- janitors, Watchmen, and Messengers. The records also indicate that the
- total payments of these workers were substantially less than other categories,
- which indicates that only a few of individuals filled these positions in
- comparison with other worker types, so it is safe to ignore them.
- In playing CASTLES, it is easy to overlook one of the most difficult
- problems facing Edward I in his castle-building, logistics. The resources that
- were needed to build these castles were immense. Thirty-five hundred
- workers were hired to build Edward I's masterwork, the unfinished Beaumaris
- castle. In less than six months, L6500 was spent. This amounted to one
- and a half million pennies, the principle unit of currency in England.
- Transporting the wages of the workers for Beaumaris must have been a
- nightmare. That these magnificent fortresses were built is a tribute to
- the abilities of Edward I, his master builder Sir James of Savoy, and to
- the thousands of craftsmen who laboured over a twenty year
- period to build them.
- The types of workers employed in the game are:
-
- DIGGERS: Anyone who has tried to dig a large hole with precision
- knows that a digger's task is not as easy as it may seem. In
- castle-building, diggers had to know how to dig the foundations
- of the castle with precision and quickness. Diggers are more
- important to the early stages of castle-building than they are in the
- latter portions, but anyone who wants to build a moat will need
- to have some skilled diggers directing the operation.
-
- CARPENTERS: These men know how to knock on wood, and nails, and
- hammers, and put together scaffolds, and braces, and many other
- important castle pieces. Castle-building requires an immense amount of
- materials; during a five month period in 1286, work on Harlech and
- Conway castles required the purchase of 125,000 nails for each
- castle. Carpenters are an important component of a castle's work force.
-
- MASONS: Masons were the backbone of the castle-building labour force. The
- person who designed and oversaw the building of a castle was known
- as the Master Mason (or Master Builder); masons received higher wages
- than the other workers on the castle. Despite this elite status, a mason's
- life was not an easy one, as they laid stones, mixed and carried mortar,
- and made certain that the castle walls would be able to withstand the
- test of battle.
-
- QUARRYMEN: Stones for castle-building did not come easily. ]n the Welsh
- castle-building campaign, the quarries were dug as close to the castle
- as possible, but there are records of stones being brought by oxcart from
- quarries as far away as twenty miles. At Flint Castle, quarrymen
- provided over 36,000 stones during the winter and spring of 1280 and
- 1281. Quarrymen not only provided stones, but also valuable supplies
- of lime and sand.
-
- CARTERS: As mentioned above, supplies for castle-building did not magically
- appear on the castle site. Carters were needed to ferry supplies over
- both land and water; Harlech Castle did not have a nearby supply of
- lime or lime-sione, and these had to be ferried from Caernarvon, a
- voyage over water of nearly seventy miles around the Lleyn peninsula.
- Carters were in charge of safely delivering immense amounts of materials,
- travelling an estimated ten miles per day by oxcart during their journey.
-
- SMITHS: Castles were not made solely of stone and wood; a substantial
- amount of metal was also used in the construction. Smiths were
- important to working the metal used in castle-building; smithing was one
- of the better paid occupations in castle building.
-
- LABOURERS: Common labourers made up the rest of the castle's work force.
- Many labourers were peasants making up feudal obligations, and as such
- were unpaid, others were pressed into service by
- force. Others were untrained workers looking for a pence a day.
- Labourers were cheaper than skilled workers, but not as efficient;
- an over-reliance on unskilled labourers tended to slow down construction.
- To hire labour, use the buttons to request the number of each labourer
- type. A good castle relies on a mix of labour types. The Master
- Builder's evaluation of the efficiency of the mix is printed at the
- bottom of the screen; he rates a mix as Poor, Inefficient,
- Satisfactory, Good, I and Excellent. A Poor mix will build a castle
- very slowly, while an Excellent mix will build a castle very quickly.
- The labour menu also allows you to alter the wages of your workers.
- The base wages for your workforce are:
-
- Diggers L1/month/20 digger
- Carpenters 15/month/20 carpent
- Masons 16/month per 20 masons
- Quarrymen L1/month per 20 quuarrymen
- Carters L1/month per 20 carters
- Smiths L5/month per 20 smiths
- Labourers L0/month per 20 labourers
- Archers L2/month per 20 archers
- Infantry L3/month per 20 infantry
-
- Higher wages will attract more workers, and encourage them to
- join your workforce more quickly. Lower wages will save
- money, but will cause you to recruit more slowly and limit the number
- of workers who will want to work on your castle.
-
- -= OF TAXATION AND PERSONAL SAFETY =-
-
- A monarch Who embarks on a program to build castles must have money
- to pay for the supplies and the labourers The money for castle-builing comes
- from taxation. The rate of taxation depends on two factors:
- the difficulty level of the game, and the level of taxation as set by
- the player. The player will receive less tax money when the game is
- set to King level than he would at Prince level, and he would receive
- less tax money at Prince level than he would when the game is at Duke level.
-
- The player can decrease or increase the amount of money he will get by
- setting the Level of Taxation. The levels are (in ascending order):
- Generous,
- Normal, Oppressive, and Tyrannical. A king who has set his funding at a
- Tyrannical level will receive more funds than one who is Generous.
-
- Taxes are collected at the beginning of every fiscal year (i.e.. March 15,
- when building on the Castle resumes.) If a king needs money in a hurry, then
- they must levy taxes.
-
- Levies are taxes which are collected every month. To collect a levy, simply
- go to the Collect Levy area on the Taxes screen, and adjust the amount to
- whatever you desire, then click on the box below. At the beginning of the next
- month, that amount will be added to the Treasury.
-
- The maximum amount that can be levied depends on the difficulty
- level of the game. At Duke level, it is L400. At Prince level, it is
- L300, and at King level it is L200.
-
- Excessive taxation not only makes peasants angry, it also
- upsets the Church and the noble families, as everyone is taxed
- by the King. Excessive taxation can have two drawbacks.
- First, no one likes a tyrant. If you tax people long enough and
- hard enough, you will have rebellions. Second, the well eventually
- runs dry. Eventually, you will find that high taxes will
- bring a point of diminishing returns. Imposing levies on your
- subjects will also make them angry; imposing frequent levies
- on your subjects can cause the people who loved you to
- despise you in only a few months.
-
- On the other hand, if a monarch realizes that he is running into
- a problem with his peasants, and tries to be Generous, he will
- rarely get the results he wants. Peasants will appreciate low
- taxes, but never as enthusiasfically as they despise high taxes.
-
- For an overview of your taxes, call the Treasurer. He will give a report on
- your finances, including revenues from other castles, and will also offer
- warnings when you are spending money too quickly. Running out of money
- will bring your operations to a halt.
-
- Let the taxer beware.
-
-
- -= OF MILITARY MATTERS =-
-
- If you can't defend a castle, there is no sense in building it.
- When you build a castle in hostile territory, expect to defend it against
- attack.
-
- MILITARY MENU
-
- To hire troops, you must enter the Military menu. In this menu, you
- will be able to hire the two types of troops most commonly
- used in sieges in the Middle Ages: Archers, and Infantry.
-
- Archers shoot arrows at opponents. They are very poorly armored,
- and no match in melee range for someone with armor or a melee
- weapon; they will disappear when their supply of arrows have been
- depleted, or when they are slain. Infantry also serve as castle
- guards; these are the men who will be used if someone asks you for
- troops. Infantry are tougher than archers, but can only attack at
- close range.
-
- The number of troops that you can have depends on the number of pieces
- you have built in the castle. Small castles cannot support as many troops as
- a large castle.
-
- BATTLES
-
- SET-UP
- When a battle occurs, you will be given a chance to set up your castle before
- the enemy comes. Simply pick up archer and infantry pieces and place
- them on the blueprint, in the same way that you placed castle pieces. These
- pieces will attack the enemy when they appear or come within weapon
- range.
- If you are operating at less than maximum strength (500 infantry and
- 500 archers), you will have an option to divide your forces into 1-10 units.
- Stronger units will not be damaged as easily as weaker ones, buk more
- numerous units will allow you to spread your forces across a larger area.
- Beware of spreading yourself too thin.
-
- CONTROLLING YOUR ARMY
- Each character in the army is subject to individual control. For
- archers, simply click on the piece, then click on the target; the archer will
- concentrate its fire on that piece until it is dead, then he will choose a new
- target. For infantry pieces, you may click either on an enemy target, or a
- position. Sometimes your infantry may lose line of sight of an enemy or get
- caught at the edge of a moat, simply move the infantry piece to another
- location, and he will try to locate the enemy.
-
- THE ENEMY
- Trying to destroy your castle is the Enemy. The Enemy will usually be
- Celts, though ogres will attack you frequently in the Fantasy World setting.
-
- The enemy will march toward your keep, trying to destroy anything or
- anyone in their path. Ogres are particularly infamous for their blood-thirsty
- tendencies.
-
- The enemy has two special weapons: sapper's tents and catapults.
- sapper's tents contain miners who will dig a tunel underneath your
- castle, fill it with dead pigs, and light them afire, causng an
- explosion that will destroy the castle.
-
- Catapults will coninuously fire large stones at your castle walls,
- knocking them down after multiple hits.
- When most of the enemy pieces have been killed, the attack will end
- and you will have triumphed. If you have completed your castle, you
- will proceed to the next level, or to the final screen (if all castles in
- the campaign have been built. However, when the enemy has killed off
- your defenders or destroyed a large section of your castle,
- they will have triumphed and your game will be over.
-
- -= OF FOOD ITS ADVANTAGES =-
-
- One of the most comon tactics of an enemy, particularly
- if they believe that they can block your supplies, is the siege.
- In order to withstand a siege, a wise monarch will purchase a
- emergency supply of food thus when one's army is under siege, they
- will not starve.
- Food can be purchased entering the Food menu, clicking on the
- arrows beside "Buy" and clicking on the box underneath the Food menu.
- This will purchase the proper amount food.
- Food costs vary wildly, depending on demand availability. Food is
- much less expensive after the fall harvest than it is in early
- spring, when the needs of winter have used up most
- surpluses. The same needs of winter will also affect
- the supply of food at your castle; you will have less
- food after winter than you had before the winter.
-
- During a siege, depending on the number of defenders at your
- castle, the food supply will decrease. When it hits zero,
- defenders will start to die. Some sieges can be quite
- long, making multiple purchases of food very necesary.
-
- -= OF MESSENGERS AND DIPLOMACY =-
-
- At the beginning of the game, the player
- has the option of receiving messengers. These messengers will
- come from a variety of sources; noble families, the
- Holy Church, the princes of Gwynedd, the peasants,
- or the King of Bretagne are the most common sources
- of messengers.
-
- During the course of this sequence, you will have to
- make a decision on a problem brought to you by the
- messenger This problem may be as trivial as a name
- for a knight's newborn son, or as important as
- determining whether or not the kingdom goes to
- war.
-
- The decisions that you make will have consequences.
- Do not expect to insult an ambassador from
- another kingdom without some sort of retaliation.
- During the course of the decision-making process,
- you may find loyal vassals betraying you, you may
- have to arbitrate important disputes, or you may make
- peace with your enemies. Consider your answers
- carefully. Some of the things that the messengers
- want may not be in the best interest of the
- kingdom. Be careful of nobles who are trying to
- advance their own fortune at the kingdom's expense.
- On the other hand, making the nobles unhappy is
- usually not a good idea. Prudent judgement is essential.
-
- The best way to consider the messenger sequences is
- as stories that are interwoven into the game. The
- exploits of the Prince might be one story, the attempt
- by the Duke of Norshire to conquer the Picts is
- another story. There will always be the possibility of
- several stories running through the game at a time.
-
- Your responses to the messenger sequence will
- determine your style of rule. Brutal actions may go
- unnoticed for a long time, but eventually people will
- begin to hear stories about you. Indecisiveness in moments
- of crisis will give you the reputation of
- being a weak king. You may have to find a balance
- while walking a diplomatic tightrope. Still, no one said
- that being a king or queen was easy.
-
- To get an indication on how whether the various
- factions in the kingdom like you, go to the Options
- screen and click on the Counsel button. Sir Richard
- of Westhampton will appear and tell you how
- you're doing.
-
- -= OF THE CONQUEST OF THE CELTIC LANDS =-
-
- The ultimate goal of the original
- CASTLES player, Edward I, was to build a network of invincible
- fortresses. That is the goal of the player of this game
- as well.
-
- The Celtic lands are divided into eight strategic
- territories, or cantrefs. To conquer a cantref, the
- player must build a castle within the territory, and
- must face a battle. When the completed castle has
- proven its worth in battle, it will attract settlers who
- will build a town nearby. Eventually, the town will
- trade with the Celts, who will become dependent on
- Albion for goods and services. Thus the Celtic lands
- will be assimilated.
-
- There are eight cantrefs in which the conquest of
- the Celtic princedoms takes place. They are (in
- order):
-
- Rhos
- Arfon
- Penllyn
- Arwystli
- Aberffraw
- Gwerthyrnio
- Dunoding
- Powys
-
- RHOS
- This is is a broad plain with coastal area in the west
- and north. It is close to qarties, and has great historical value to the
- Celts. they will not permit you build a castle here with out a fight.
-
- ARFON
- This is another broad plain, with lakes, near the coast of Gwynedd.
- It is close to quarries.
-
- PENLLYN
- This is an area of interior Marsh, a quagmire that is
- not loved by those who work on castles. It is close
- quarries.
-
- ARWYSTLI
- The construction site in Arwystli is in a heavily
- wooded section. It is also an isolated area, far from
- the quarries.
-
- ABERFFRAW
- This area in Northwest Gwynedd contains substantial
- coastline. Its quaries are nearby, but noted
- for their hard stone which makes them difficult to
- work.
-
- GWERTHYRNION
- This area in South Gwynedd is known for its
- broad, shallow lakes, and fierce natives. It is far from
- any quarries, too far, as the carters will tell you.
-
- DUNODING
- The castle site in this wide region is in
- marshland, every workers least favorite terrain. Its
- quarries are old, and quarymen have to work harder
- than the once did to get valuable supplies of
- lime and limestone.
-
- POWYS
- In the center of the Celt lands is the huge region
- known as Powys. Once it was a rival to Gwynedd.
- Now it is a land of bitter resistance to the Albion
- conquerors. It uses the same quarries as Donoding,
- but they are considerably further away.
-
- As each cantref is subdued, more tax money will
- come to the Treasury of Albion. However, there may
- be occasions where the King must rush his troops,
- to the defense of one of his other castles, or lose that
- tax money.
-
- In each cantref, the rebellions will become more
- fierce. The land may be some distance from the
- quarries, increasing the cost of the castle. The subjugation
- of these lands is not an easy thing. The terrain of these lands
- are different; Arwystli and Powys are heavily forested, while
- Penilyn contains a great marsh. The enemy will use
- different approaches on these territories.
-
- When a castle has been built in all eight cantrefs,
- victory will have been achieved, and you will
- receive a summary of your relations with the various
- factions in your kingdom, and how historians viewed
- your rule (the overall score).
- If your reign was the Golden Age of Albion, you
- truly were a great king!
-
- -= A GEOGRAPHY OF ALBION AND ITS NEIGHBOURS =-
-
- Albion is based on England in the late
- 13th Century. Albion is an amalgamation of
- several Germanic kingdoms that were conquered
- by a French duke in the late 11th Century;
- this new King then eliminated the ruling
- families and replaced them with his own.
-
- Albion has four geographical regions. The
- North, which falls under the influence of the Duchy
- of Norshire, has sometimes belonged to Pictland, the
- kingdom of the Picts which lies north of Albion.
- The North has a rather strong independent streak,
- being farther from the influence of the king than
- the other people of Albion. The west of Albion falls
- under the influence of the Duke of Westhampton, a
- close relative of the ruler of Albion. This includes the
- border marches, land which once belonged to
- the Princes of Gwynedd and now belongs to Albion
- barons. The ownership of the marches has been a
- major source of disagreement for Albion and
- Gwynedd.
-
- The east of Albion falls under the influence of the
- duke of Warfield. Warfield is the section of the
- country where Parliament resides, a council of barons
- who has been fighting for power since they forced
- King John to sign the Great Charter in 1215,
- which limited the King's rights. This charter has
- usually been ignored by the King, but it has been
- used by barons as a weapon to limit the power
- of a weak king.
-
- Between north, east, and west are the Midlands. The
- Warfields are the most influential family here, followed by the
- Westhamptons. The rivalry between the noble families
- is caused because of disputes in the Midlands; the
- rivalry between the Westhamptons and the Norshires is particularly
- bitter.
-
- North of Albion is the Pictlands. They are a group
- of clans who owe allegiance to a king, a distant
- relative of the king of Albion. The Picts and Albion
- have enjoyed a long truce until recently, when the alliance between
- the Picts and the Bretagnese triggered a series of border
- skirmishes that have erupted into a full scale
- war. The commander of Albion's Northern forces
- the Duke of Norshire; he not noted for his military
- skill.
-
- West of Albion is the pricedoms of the Celts, of
- which Gwynedd is by far the most powerful. These
- princedoms have been at war for centuries with Albion.
-
- South of Albion is the main continent of Europe
- The closest kingdom to Albion is Britagne, a union
- duchies under a single monarch. Britagne is the
- historical enemy of Albion since the King of Albion
- once held large portions of land in Britagne and many
- wars were fought over that land. The lands are now
- controlled by the King of Bretagne, but no King of
- Albion has ever abandoned the dream of regaining their continental
- empire. The throne of Britagne is currently in dispute.
- The two claimants are Henry, Duke of Beel, and Charles, Duke of Clossau.
-
- The greatest state in Europe is the Teutonic Provinces, ruled by a
- single Emperor. The Teutonic Provinces occasionally invades
- Britagne, other than that, its affairs have little bearing on the current
- state of Albion.
-
- -= A GUIDE TO THE PERSONAGES OF THE REFIONS =-
-
- THE RULING FAMILY OF ALBION
- The current ruling family of Albion has been in
- power since the mid-12th Century. They have seen a
- vast empire in continental Europe dwindle to virtually
- nothing, civil wars, and conquest of neighboring
- states.
-
- Albion is considered a minor power in the politics
- of Europe, and the ruler of Albion is considered less
- important than one of the Princes of the Teutonic
- States.
-
- The King/Queen of Albion (aka you). Now entering
- middle age, the ruler of Albion is enjoying
- a relatively peaceful time following a tumultuous succession to
- the throne, when your younger brother Prince Arthur tried to take your
- throne. Your spouse died many years ago, leaving you with but a single heir.
- You have won a string of recent victories against the Celtic Princes, and hold
- enough territory to allow you to build castles in their lands, in hopes of
- holding it. Some of the Celtic Princes do not appreciate this,
- and rebellions are commonplace.
-
- Prince Henry: Your only child is Prince Henry, who
- has a well-earned reputation for irresponsibility. He is
- in his late teens, and causes nothing but
- trouble. Somehow, you hope that he will turn into a
- creditable king when his rime comes, but you have strong doubts.
-
- Prince Xrthur: Your rebellious brother fled the country during a small
- civil war that took place during your succession. He
- is currently in exile in the court of your enemy Charles,
- Duc de Clossau, who is one of the leading contenders
- in the Britagnese civil war.
-
- Princess Edith: Your sister was married to an important Britagnese
- duke to strengthen your alliance with the Britagnese ruling
- family. That ruling family is now dead and there is a
- civil war in Britagne. Princess Edith stays out of
- politics, is well-known for her graciousness, piety,
- and,charity, and is well beloved in both Albion
- and Britagne.
-
-
- NOBLE FAMILIES OF ALBION
- Even a government as centralized as Albion's cannot
- run by a king's decree alone; the feudal system
- gives a great deal of power to the noble families. There
- are three dukes in Albion, all of whom have immense
- political and financial importance, many earls, and
- many more knights who serve the earls and hold
- fiefs of their own. The three principle noble families are:
-
- THE WESTHAMPTONS
- This family is the most prominent noble family in the kingdom, a fact which
- does not go unnoticed with the other noble families of Albion. The Westhamptons
- have a reputation for chivalry, integrity, and unmatched prowess in arms. This
- reputation is deserved, but some Westhamptons deserve it more than others. The
- Westhamptons are also extremely proud, and that is not always a virtue. The
- Westharnptons hold large tracts of lands in West Albion, and shares their
- influence with the Warfields in the Midlands.
-
- The Duke
- of Westhampton
-
- This aging Duke was once a great knight in the days of his youth, having
- fought in the Crusades. He is an old friend of the ruler of Albion, though
- they have grown apart during the years. The Duke expects the Westh@mpton
- family to receive the kingdom's highest honors and privileges. The Duke
- despises the other noble families, and holds the
- Church in complete contempt, though he takes
- pride in defending Christian values and beliefs.
-
- Sir Richard
- of Westhampton
-
- The eldest of the Duke's many children, Sir Richard
- is one of the chief administrators in the realm,
- as well as one of the most trusted counsellors. Sir
- Richard is capable, competent, and loyal, though
- on occasion he holds the glory of the Westhampton
- family in higher regard than the welfare of the
- kingdom. Sir Richard is a formidable combatant, but
- prefers administrative duties to battle. Sir
- Richard's loyalty is unqueslioned.
-
- Sir Roger
- of Westhampton
-
- The second oldest of the Duke's sons, Sir Roger is
- not the most honorable member of his family, nor
- the most beloved. Roger takes extreme pride in
- being a Westhampton and will protect his family
- interests at all costs. Sir Roger is loyal to the throne, but his actions
- are not always in accord with the wishes of the
- ruler of Albion.
-
- Sir Phillip of
- Westhampton
-
- The third oldest son of the Westhamptons, Sir Phillip delights in
- being a warrior and displaying his martial prowness. He
- earned a formidable reputation during the Crusades as one of the
- greatest knights in Europe. Sir Phillip is a skilled commander, but would
- rather fight on the fields of Europe than in Gwynedd or the Pictish lands.
- He is extremely loyal to the throne, but his pursuit of honor in battle and
- tournaments sometimes goes beyond the best interests of the kingdom.
-
-
- THE NORSHIRES
-
- This family is the most Prominent of the Northern
- nobility. They are not as wealthy or as comf onable
- as the other great lords of the kingdom, and there is
- considerable enmity between them and the other
-
-
- ___________________________________________________
- | |
- | O---O---O---O---O O - ROUND TOWER |
- | | | # - SQUARE TOWER |
- | | | - - WALL |
- | | | | - WALL |
- | O #---#---# O III - GATE |
- | | | | | |
- | | | | | |
- | | | | | |
- | O #--III--# O |
- | | | |
- | | | |
- | | | |
- | O---O--III--O---O |
- | |
- | Figure A |
- |___________________________________________________|
-
- noble families. The Norshires take great pride in
- their military ability, pride which is not always
- deserved.
-
- The Duke
- of Norshire
-
- This aging man is considered by members of
- many of the other noble families to by the joke of the
- kingdom. He is an incompetent general (rumored
- to be a coward), petty, vain, and proud. The
- Duke of Norshire believes that everything he does is
- in the best interest of the kingdom, but his own personal pride
- really comes before all else.
-
- Thomas
- of Norshire
-
- The Duke's teenage son Thomas is considered
- a reckless youth; he is the closest friend of Prince
- Henry of all of the Albionese nobility. Thomas
- has attracted notice for his martial skill, his ability to
- command troops, and their loyalty to him (as well for
- as playing pranks on the Picts). Despite their many
- differences, Thomas cares a great deal for his father,
- and holds his family's honor in high regard.
-
- THE WARFIELDS
-
- The third great family of Warfield is the Warfields,
- who hold a great deal of power in the Midlands and
- in the Southeast. The Warfields have a reputation for
- bullying, tyranny, overtaxing, and ill-treatment of
- peasants.
-
- The Duke of Warfield
-
- The Duke rules his fiefs with an iron fist. He is a
- cruel and intolerant lord, and his knights are little
- more than thugs. Nonetheless the Duke has many
- lords who are loyal to him, and he holds a position of
- great political importance. The Duke is loyal to the
- throne, but is also quite greedy.
-
- Sir Edwin of Warfield
-
- The eldest son of the Duke despises his father's
- cruelty and greed. An atypical Warfield, he is on
- reasonably good terms with the Westhamptons
- and the Norshires. He and his father are estranged.
-
- THE CHURCH
-
- The Church's influence has been in decline
- throughout the 13th Century; recent archbishops
- and bishops have been trying to increase their influence in Albion.
- As with the dukes, the Church provides some revenues
- for the Crown, and is a faction that cannot be easily
- ignored.
-
- The Pope
-
- The Bishop of Rome, Pontiff of the Holy Roman
- Church, the Pope is a man with considerable
- political influence. His greatest power is the
- power of excornmunication, which bans a person
- from membership in the Church and from the ritual
- of holy communion. In general, the Pope overuses
- excommunications, and they are not as great a
- deterrent to anti-clerical behavior as they once were.
-
- The Bishop
-
- The local bishop is an extremely proud man,
- far more devoted to the Church than you had hoped when you appointed him
- (there is a quarrel between Albion and Rome on the appointment of
- bishops, with Rome on losing end). The bishop is arrogant, smug,
- greedy, and vindictive, but he is also (unlike the popular stereotype of
- medieval clergy) genuinely concerned about the poor and the spiritual
- well-being of his followers.
-
- The Abbess of St. Martha's
- Also known as the Mad Abbess, she believes that supernatural
- forces are everywhere, conspiring to corrupt the soul of the
- people of Albion. The abbess has been known to make rather
- absurd allegations from time to time.
-
- THE CELTS
-
- West of Albion, beyond Hay's dike, is one of the historical lands of the
- Celts, which in our world is known as Wales. The Celts were never united,
- and the lands of the Celtic West is divided into a number of Princedoms:
- Gwynedd, Powys, and Deheubarth are the most prominent Throughout
- history, the Celts and the peoples of Albion have raided each other at
- virtually every opportunity; after the Norman Conquest, the Celts generally
- on the losing side of this battle. Of the Princedoms of the West, Gwyned
- is generally the most unified and powerful.
-
- BRETAGNE
- Across the Channel is the great land of Britagne, one
- of the great powers of Europe. A century ago, the
- king of Albion controlled much of Bretagne, though
- technically he was still the vassal of the King of
- Bretagne. The King of Bretagne eventually broke
- most of Albion's continental empire, which has
- resulted in decades of hostility, much of it caused by
- Albion's refusal to let go of its empire.
- The King of Bretagne recently died, naming Henry, Duke of Bee] as his
- lawful successor. however, many of the most powerful
- barons of France support Henry's cousin, Charles,
- Duke of Clossau.
-
- Henry, Duke of Beel
- Henry of Beel is the most sympathetic of the two contenders
- to the throne of
- Britagne. He was appointed by the former king as his successor, but the
- majority of the barons either refuse to support him, or support his
- rival, Charles of Clossau.
-
-
- Charles, Duke
- of Clossau
- Charles of Clossau is an old enemy; you knew him from a visit to
- the Britagnese court when you were ten, when you found him
- to be spoiled, ill-mannered, and contemptuous. He had
- similar opinions of you. Neither of you have forgotten that meeting.
- Charles harbored your traitorous brother, Arthur, following
- his rebellion, and has been his host ever since.
- Charles' messengers pride themselves on their wit, usually an insult
- at the expense of Albion.
-
- Andre, Duke
- of Mallardville
- The Duke of Mallardville
- is recognized as one of Bretagne's greatest knights
- and a paragon of chivalry He holds Albion in extreme
- contempt, and is a bitter enemy of Sir Phillip of Westhampton,
- who fought with him (and against him)
- in the Crusades.
-
- FAERIE
- (These entities will only appear in the Fantasy version of this game).
- Faerie is the land beyond the twilight, A magical place full of mystical
- beings. According to legend, Faerip is ruled by Lord Oberon and Lady
- Titania, and is home to many sprites, hobgoblins,
- ogres, and elves; fay creatures both good and evil.
- Most of the folk of Faerie do not involve themselves
- in the affairs of the world, but some of the more mischievous or evil do.
- The Seelie Court The Seelie Court is the court of the good elves, the
- beneficent elves (this is opposed by the Unseelie Court of the dark elves).
- The Seelic Court is worried about the interference by
- others in Faerie on the world of Albion, and will
- occasionally offer warnings regarding supernatural evils at work in
- Albion.
-
- The Bean Sidhe
- The Bean Sidhe, or Banshee, is a female spirit
- whose song foretells death and disaster. She is one of
- the most dangerous spirits of Faerie to walk in the
- world of the living.
-
- The Wild Hunt
- The legendary Wild Hunt appears in time of great un
- rest. The hunt is one of the guises of Death, who rides
- a pate horse and leads ghastly hounds in a procession, whose purpose
- is the gathering of souls.
-
- -= SIR RICHARD OF WESTHAMPTON'S GUIDE TO CASTLE BUILDING =-
-
- Herein, Sir Richard of Westhampton and his squire, Alain, seek to explain
- some of the mysteries of castle-building.
-
- SIR RICHARD: Greetings. I am Sir Richard of
- Westhampton, one of the foremost knights in the
- kingdom, as you'll probab]y notice -- over and over
- again. Castle building is not my field of expertise, I
- am an administrator for my father, the Duke of Wes-
- thampton, and a counsell for my sovereign, the rul
- of Albion. However, as mliege is busy with other
- matters, I have been aske to explain some of the bas
- secrets of castle construc- tion. I have talked with
- some fine master builders in my day, so it is a subjec
- with which I feel comfor able.
- But as my language is that of the court, perhaps
- my squire, Alain, should explain some of the essenfials
- of castle-building in simple terms...
-
- ALAIN: Certainly my lord. First, to start your
- castle-building, use your mouse. Click on the right
- button and bring up the main menu.
-
- SIR RICHARD: A mouse? Using a mouse as a
- messenger? What non-sense is this?
-
- ALAIN:'Tis the way it is done these days, my lord.
-
- SIR RICHARD: Talking mice? I have never heard
- of such a thing. Perhaps I am behind the times.
-
- ALAIN: The main menu is your key to commanding
- yofir workforce. If you wish to design your castle,
- click with your left mouse button on the Design
- window. If you wish to hire labourers, click with your
- left mouse button on the Labour window. If you
- wish to hire guards, click on the Military menu. To
- escape from these menus, click on the right mouse
- button. I would recommend spending a minute
- or two practising using this interface.
-
- SIR RICHARD: Interface? Common speech is
- indeed strange!
-
- ALAIN: They will soon find that the interface is
- easy to use, my lord. Now, let us continue our castle
- building. We will need to plot our pieces, so we must
- click on the Design window. In the upper right
- hand corner are two types of towers, a wall, a gate,
- and a circle with a line through it.
-
- SIR RICHARD: I had not heard of a Master Builder
- using this tool. It was probably developed by the
- Saracens. They are masters of their craft.
-
- ALAIN: Perhaps, my lord. Use these pieces to
- plan the layout of your castle. Remember that
- there are several things that can go wrong in castle
- building. If you are planning your castle, and your
- castle piece does not appear on the terrain when
- you place it.
-
- SIR RICHARD: As it did in that castle in Powys, the
- one with the large towers, if I recall...
-
- ALAIN: Yes my lord. That's because the master
- builder tried to build the castle on very solid stones,
- ones which could not be removed.
-
- SIR RICHARD: Yes. I recall the king was not
- very happy about paying the diggers for digging on
- a piece of land that was unsuitable for castle building.
-
- ALAIN: I would imagine not, my lord. Remember,
- do not try to build in TREES, ROCKS, HEAVY
- MARSH, POOLS, or too close to the SHORE. You
- will be unable to lay a foundation for your castle.
-
- SIR RICHARD: Of course, there is the matter
- of towers and walls...
-
- ALAIN: Thank-you for reminding me, your
- lordship. Novice castle-builders will sometimes
- try to plan castles whose walls are placed at different
- angles, such as a north facing wall trying to
- connect with a southeast facing wall.
-
- SIR RICHARD: They are unbuildable?
-
- ALAIN: Unsupportable. Always place a tower if
- you wish to change the facing of a wall.
-
- SIR RICHARD: Unsupportable? I would think
- that builders with our skill will be able to master such
- a difficult craft.
-
- A-LAIN: Surely you jest, my lord. Our builders are
- skilled tis true, but they cannot defy the laws of
- nature. If you wish a wall to build, it MUST have
- SUPPORT from a structure ALMOSt AS TALL, AS TALL,
- or TALLER THAN ITSELF Thus a WALL cannot
- build that is more than FOUR feet taller than
- either of its ADJACENT walls. It would collapse my
- lord. The same applies for a GATE.
-
- SIR RICHARD: I would not tell my father that this
- cannot be done. He believes that a Westhamptoin can do anything.
-
- ALAIN (laughing): Yes, my lord.
-
- SIR RICHARD: You have mentioned walls and
- gates. What of towers? Are they unsupportable?
-
-
-
- ALAIN: No, my lord. Towers are built with solid
- support at all stages of their building. They can
- rise on their own. 'Tis why they take so long to build.
-
- SIR RICHARD: Suppose I have been building a
- large castle, and I cannot place any more towers,
- walls, or gates?
-
- ALAIN: I would check on one's Resources count, my
- lord. If the count is at zero, then you can no longer
- place any more pieces. I have heard of kings who
- built castles beyond their means.
-
- SIR RICHARD: Yes, I know one quite well. Now,
- I will provide you with what the scribes calla
- tutorial. This will teach you the basics of castle
- buildiing. Here is the plan for the castle we are about
- to build. (See Fig. A, pg. 30)
-
- SIR RICHARD: This should be reasonably easy
- to follow. Just place the pieces, do not concern
- yourself with such things as height, number of
- labourers, and other considerations just yet.
-
- ALAIN: Perhaps you should tell them to find a
- suitable piece of land.
-
- SIR RICHARD: I thought that I had done so.
- ALAIN: You did not, my lord.
-
- SIR RICHARD: Oh. I apologize. Anyways, be certain that the land on which
- you place your castle is a broad swarth, of suitable
- measure for your task. Now place the castle. On
- the northern section, going from left to right, you
- should place a round tower, three segments of
- wall, a second round tower, three more segments of tower, a third
- round tower, three more segments of wall, a fourth
- round tower, three more segments of wall, and a
- final round tower, as shown below.
-
- O---O---O---O---O
-
- ALAIN: 'Tis a lot of wall segments, my lord.
-
- SIR RICHARD: Without them, the castle would
- soon fall to one's enemies. Now, I have mentioned
- the laws of building walls, that you should have adjacent structures to
- support it. Allow me...
-
- ALAIN: My lord, I was the one who mentioned the law of support!
-
-
-
- SIR RICHARD: Do not contradict thy liege, Alain.
- 'Tis against all codes of chivalry.
-
- ALAIN: My apologies, my liege.
-
- SIR RICHARD: We will make a knight out of thee
- yet, Alain. Now, let us look at this law in action. First
- hire some workers. Five hundred will be more than
- adequate for our purpose. Be certain to hire skilled
- masons.
-
- ALAIN: That is very important.
-
- SIR RICHARD: Indeed. The other workers are important,
- but the mason is the most skilled at the art
- of castle-building. Without a skilled workforce, castle-building
- is a labourous and unnecessarily lengthy task.
- Now once you have your workforce, you are ready
- to build the castle. Let us go to the northwest corner
- of the castle, and take the first section, which consists
- of a round tower, three wall segments, and a
- second round tower. We shall start on the north-west tower..
-
- ALAIN:...Takeyour mouse and have it increase
- the count of labourers on a piece to its maximum.
-
- SIR RICHARD: That mouse again!
-
- ALAIN: If you had followed the previous instrutions, your
- tower should be building nicely on the tight-hand side of the
- tower should be three wall segments and another
- tower, as follows:
-
- T123T
- O---O
-
- Now, take your mouse, and increase the number of
- workers on wall piece number one, and wall
- piece number three.
-
- SIR RICHARD: I see that the report on this piece
- says "Waiting".
-
- ALAIN: That is because there are only a limited
- number of scaffolds and work crews available at a
- time. "Waiting" means that it is waiting for a scaffold.
-
- SIR RICHARD: Ah, the building has begun. I suppose that
- is why it says Building.
-
- ALAIN: Aye, my lord. And now it says Unstable
- It has stopped building.
-
- SIR RICHARD: Yet the work crews are still there!
- What lazy churls are these?
-
-
-
- ALAIN: That is because they follow your instructions only, my lord. You
- know the penalty for disobeying one's liege in
- these times, my lord. The workers will only do work
- where they are ordered to do so. And if a structure is
- Unstable, it cannot be built any further without risk of
- collapse. Thus the workers are not building any more.
-
- SIR RICHARD: Excuses, excuses. They are lazy, 'tis clear. Now how do we
- solve the dilemma, and cause these unstable walls
- to build?
-
- ALAIN:'Tis easy, my lord. Think not of the castle pieces as individual
- segments, but sections of connected walls, towers, and gates. Each piece in
- this section must be building for the entire structure
- to build. Currently, only the left tower, and wall segments Number One and
- Number Three have builders assigned to them, as indicated by the stars
- above the pieces...
-
- ** *
- T123T
- O---O
-
- SIR RICHARD: So if we were to assign workers to
- the pieces without stars, the second wall and the
- right tower, the entire piece would build without
- any problems?
-
- ALAIN: Let us try it. Take your mouse and click on
- the pieces. Their height should be four feet, and
- they should have no labourers assigned.
-
- SIR RICHARD: That mouse again!
-
- ALAIN: Now increase the labourers to maximum.
-
- SIR RICHARD: The entire structure is building!
-
- ALAIN: Indeed. And soon, we will have a completed section of wall,
- surrounded by two towers. Now that you have successfully built one
- section of wall, let us continue building the entire structure.
-
- SIR RICHARD: Suppose one makes an error in the
- planning stages. My brother Roger has done so frequently. Can such an
- error be rectified?
-
- ALAIN: Aye. Bring up the Design menu. This
- provides our blueprint. See the circle with that slash
- through it?
-
- SIR RICHARD: Reminds me of a Coat of Arms.
-
- ALAIN: Well, click on that symbol. Now, take the cursor to the piece you
- wish to delete on the blueprint. Click the left mouse button on that piece I
- to remove it. If you wish to replace the piece, simply click on the
- appropriate piece and place it on the desired spot.
-
- SIR RICHARD: That was simple.
-
- ALAIN: Indeed. Let us resume our castle building.
- Let us continue building the North wall We shall build slowly, a section at a
- time. Currently, this is what has been built:
-
- *****
- O---O---O---O---O
- | |
- | |
- | |
- O O
-
-
- ALAIN: Wait for the number of available labourers
- to reach its maximum total. If five hundred labourers
- were hired, then five hundred labourers should be free, as labourers who
- finish their assigned job head directly into the Freed Labour Force to
- await reassignment. The "Free" count should be at 500. Once it is,
- click on the next three wall segments, and the tower on the right
- hand side of those walls. The following walls or towers should be built,
- or in the process of building:
-
- *********
- O---O---O---O---O
- | |
- | |
- | |
- O O
-
- ALAIN: Once those wall have been completed, confinue with the next
- three wall segments and tower
-
- *************
- O---O---O---O---O
- | |
- | |
- | |
- O O
-
- ALAIN: And then once more. The North section of
- the castle's outer wall should now be complete.
-
- *****************
- O---O---O---O---O
- | |
- | |
- | |
- O O
-
- ALAIN: Now repeat the process for the western wall.
-
- ******************
- *O---O---O---O---O
- *| |
- *| |
- *| |
- *O #---#---# O
- *| | | |
- *| | | |
- *| | | |
- *O #--III--# O
- *| |
- *| |
- *| |
- *O---O--III--O---O
-
- SIR RICHARD: I notice that you have been moving
- to another view to place your workers. Let us suppose we complete
- the front of the castle, in the same way that you did the back.
- Now let us try to assign workers to the inner walls...
-
- ALAIN: Hmm. It is rather hard to allocate to pieces
- that are concealed by portions of the castle that are
- already constructed.
-
- SIR RICHARD: We could tear them down and build them up again.
-
- ALAIN: That's a rather awkward solution, my lord. There are two better
- solutions for this problem. First, it is possible to change the perspective
- on the castle. Flip the castle from front to back by using the "F" key.
-
- SIR RICHARD: "F" key? I believe I once heard a minstrel talking about that.
-
- ALAIN: If you still cannot adjust the piece using a flip command, then go
- back to the design menu. You can adjust the number of workers from the main
- view and from the blueprint.
-
- SIR RICHARD: All of this allocafing of workers seems so...
-
- ALAIN-. Tedious? It can be, my lord. Fortunately, there is a shortcut.
- Before one builds a castle, hire your laborers immediately. Then go to the
- design menu, and before you put together your blueprint, allocate workers to
- that piece. The piece will begin to build as soon as you place it, and the
- number of workers assigned will remain the same for all future pieces.
-
- SIR RICHARD: That is an improvement. However, I've always found
- shortcuts to be rather dangerous in practise.
-
- ALAIN: Well, there are risks. If you do not have
- enough workers and allocate too many pieces, then
- the pieces will not build immediately. They will be in
- a state of 'Waiting". Worse, when vou have allocated
- pieces with more workers then you have in the available
- workforce...
-
- SIR RICHARD: That can be a mess. Workers will be
- reduced on the pieces that are being built to stretch
- between all of the allocated pieces. Sometimes, the
- number of workers on a piece will drop to zero,
- which may cause an entire wall section to become
- Unstable. The work force will lack alt coordination.
- ALAIN: Why do I expect that you knew everything
- I was talking about, my lord?
-
- SIR RICHARD (smiles): I have seen many castles rise
- and fall, and dealt with many master builders in
- my day. The study of castle building has been something
- of a hobby of mine. After all, if my liege has
- been spending many thousands of pounds on
- castle-building, his counsellors ought to know whether his money
- has been well spent. Of course, there is only one true test
- of a castle, and that is how well it does in battle. I
- think I will let my brother Phillip talk about it when
- he has the time...
-
- ALAIN: Yes, he would be the choice. Or Thomas of
- Norshire.
-
- SIR RICHARD: That pup? Surely you jest. Now,
- by this rime you should have a clear indication of
- how to place castle pieces, how to assign workers to
- castle pieces, and what to look for if the castle pieces
- are not being built.
-
- ALAIN: Perhaps you should repeat the main points, my lord.
-
- SIR RICHARD: An excel lent suggestion. First, if
- you cannot place castle pieces on your blueprint, it
- is either because you are trying to place it on land
- where a castle cannot be constructed, or because
- you have used up the maximum resources that can be
- assigned to the project.
-
- ALAIN: Be certain that your Resources counter is
- not at Zero. Also, if the number is slightly above
- zero, you may not be able to place certain pieces such
- as gates.
-
- SIR RICHARD: Second, if a castle piece has stopped
- building, check to see if the piece is listed as Unstable or Waiting.
- Unstable pieces need to be supported by the adjacent pieces. Wailing
- pieces need a scaffold to become available.
-
- ALAIN:'Tis true. But what of No Workers?
-
- SIR RICHARD: Ah yes. If a piece is not building, and you receive a report
- that says "No Workers", then you need to hire more
- labourers.
-
- ALAIN: Are there any other possible problems?
-
- SIR RICHARD: Not unless the monarch is so foothardy with his purse that
- he runs out of money. In such a case, both laborers
- and guards will quickly abandon the king for better paying work. Why does
- it always seem that the people in power are the greatest debtors?
-
- ALAIN: Perhaps because they are not spending their own money, my lord.
-
- SIR RICHARD: Hmm, that reminds me, I have business to do for my
- father. If you do not understand these principles, repeat this
- tutorial until you do. Now if you will excuse me, my father wishes
- me to look at his household accounts, and see how much debt he has
- incurred.
-
- ALAIN: And now that we have come to the end, remember, gentle folk, that
- if we have offended you with problems that were not explained within this
- discourse, use your telephones to contact us at the number listed in the
- Warranty section, and gladly will the wise and patient folk do their best to
- solve your problems.
-
-
- -= THE REAL WORLD CASTLES OF EDWARD I =-
-
- The reign of King John and his son Henry Ill were a disaster for
- England's continental empire; the vast empire that Henry II had built
- between Scotland and the Pyranees had crumbled. One side effect of this
- defeat was that it allowed England to concentrate on the subjugation
- of its neighbors, Scotland, Ireland, and Wales.
-
- The history between England and its neighbors was never a peaceful one.
- While England and Scotland both coalesced into centralized monarchies
- before the 11th Century, Wales remained a collection of princedoms,
- squabbling for land, raiding each other and England. Ownership of
- Northern England changed hands frequently The Welsh raided the
- English lands on their boader, and vice versa. Everyone worried about
- Vikings. In 1066, however the Norman Conquest changed everything.
-
- The subjugation of England by the Normans was conducted in a manner that was
- ruthless even by medieval standards; whole villages were destroyed, and the
- entire ruling class of England disappeared in twenty years, replaced by
- Normans.
-
- A culture as ambitious and as powerhungry as the Normans were not content
- to hold a single kingdom; they were constantly trying to expand, and
- engaged in continuous suppression of rebellious provinces, attacks against
- the King of France, and disgruntled family members (refer to the Tales of the
- Middle Ages for suitable examples). However, this did not mean that the
- kings of England forgot about the other nations in the British Isles.
- The Normans were quick to expand into Wales. However, the geography of
- Wales confined their advances to the valleys and lowlands of
- Southern Wales. Even the might of Henry II was not sufficient
- to defeat Welsh troops. Henry responded by recognizing
- the rule of Welsh lords, particularly Rhys ap Gruffyd, in return for
- their recognition of his overlordship. This would not
- be the first time that an English king would meddle in Welsh
- politics, nor would it be the last.
-
- In the 13th Century, Wales was finally united
- under the leadership of Prince Llywelyn the Great
- and his grandson, Llywelyn ap Cruffyd. Indeed, in the treaty of
- Montgomery, Llywelyn ap Gruffyd forced Henry III
- of England to recognize his territorial gains and his
- title "Prince of Wales". However, despite the triumph of the
- princes of Gwynedd, their glory was soon to end. Henry III
- relinquished most of the disputed lands in France
- with the Treaty of Paris in 1259. This allowed his son,
- Edward I, to concentrate on the conquest of Wales
- as no king had done since the early days following
- the Norman Conquest. His original plan was to overrun many
- of Llywelyn's lands and hand them to his more compliant brothers,
- Dafydd and Gruffyd. However, his campaign of 1277 was such a
- success that Edward realized that he didn't have to reward
- Dafydd. In 1282, the Welsh rebelled. Edward went to
- war against the Welsh, and won. Llywelyn died in an
- ambush, and Dafydd was captured, tried, and executed.
-
- Edward realized that he needed to consolidate his
- gains. He decided on a policy of building castles
- in strategic places. He would encourage English
- settlers to build towns near the castles, eventually they
- would trade with and assimilate the Welsh.
-
- This was the most expensive enterprise ever taken
- up by a King of England at that time, and eventually it
- would almost entirely drain the English treasury.
- To coordinate the building, Edward chose as his master
- mason a renowned architect, Sir James of Savoy,
- who had studied the castles built by the Moslems in the Crusades.
- Sir james built castles according to the needs of his master, Yang
- Edward, and supervised the building.
- There were ten castles built by Edward I, in what clearly can be
- considered three separate castle building campaigns. Of these ten,
- six castles have special importance.
-
- THE MAJOR WELSH
- CASTLES OF EDWARD I
- Castles Dates Built
- Flint 1277-1281
- Rhuddian 1277-1281
- Caernarvon 1283-1323
- Conway 1283-1287
- Harlech 1283-1289
- Beaumaris 1295-1323
-
- The first two castles on this list (as well as two lesser, castles,
- Builth and Ruthin, which were started at the same time) were
- built by Edward following the initial campaign. While
- Flint and Rhuddlan are impressive, they do not compare with the latter
- four castles, which are truly masterpieces of English
- building and military engineering. What is also impressive about the
- castles is their sheer variety; each castle, though constructed
- at the same time, stands out as an individual structure with little in
- common with the others.
-
- Caernarvon, Conway, and Harlech were all started following the
- conquest of Wales. Harlech was designed as a military
- fortress, standing tall on the face of a large cliff. Its
- central defense was designed around an extremely strong gatchouse,
- which was later incorporated into the second
- stage of building at Caernarvon.
- In many ways, Conway is the most visually impressive of Edward's
- castles, with eight huge drum towers and an inner ward
- surrounded with turrets. Its approaches were
- protected by barbicans and fortified steps.
- Of all of Edward's castles, Caernarvon had a highly
- symbolic importance that was reflected in its design.
- Before its construction, a rumor surfaced that the
- bones of Magnus Maximus, the father of the first
- Christian Roman Emperor Constantine had been
- found on the site. Master James had visited the
- castles of the Holy Lands and may have been to Constantinople,
- where he would have seen the walls of Constantinople with its
- polygonal towers; the towers of Caernarvon were
- based on those of Constantinople. The great tower of
- Caernarvon, the Eagle Tower, was meant to have
- imperial connotations. In 1284, Edward's heir, the future
- Edward II, was born at Caernarvon. He became the first in
- a long line of Princes of Wales; tragically, Edward II was
- destined to be deposed by his wife, his barons, and his
- fifteen year old son in 1327.
-
- In the 1294 and 1295, a new series of revolts broke
- out in Wales. In 1294, Caernarvon Castle and its town
- fell to the rebels, and though it was soon
- liberated, Edward and Master James were determined
- that this would never again occur. The resulting rebuilding and
- expansion of Caernarvon included Lhe King's Gate,
- which included no fewer than five doors and six
- portcullises, with each of these secfions bolstered by
- arrow loops in the walls and murder holes in the ceiling.
-
- It was after the revolt of 1295 that Edward decided
- to begin work on the grandest and most ambitious castle of all,
- the beautiful Beaumaris ("beautiful marsh"). While lacking in the
- Christian (and Arthurian) mythological tones of Caernarvon,
- Beaumaris was an immensely impresive fortress based
- on the concentric castles of the Middle East. It had
- two sections, an outer curtain wall defended by over a dozen
- towers and strong gatehouses, and an inner wall with immense
- towers and extremely powerful gatehouses. The layout of
- Beaumaris demanded that any attacker who managed
- to break through the outer curtain would have to
- make a sharp turn under heavy fire to approach the
- inner curtain to attack it. For several years,
- thousands of men, at a cost of L13000, worked on
- Beaumaris, until Edward ran into financial
- problems. Edward's belligerent policy towards
- Scotland and a dispute with the French crown
- over Gascony caused an immense drain on the treasury of England, and
- Edward was a king who heavily taxed his subjects.
- England was building an empire of castles it could
- not afford.
-
- Although the construction of Beaumaris continued well into the reign
- of Edward II, the great castle was never finished. The towers of the inner
- curtain wall were never raised to their full height, the southern gatehouse
- remaimed unfinished, and the great hall within the inner wall was never
- begun. Beaumaris remained, like all too many works of art, an unfinished
- masterpiece. No enemy ever attacked Beaumaris;
- the rebellion of Owen Glendower in 1400 was the last armed attempt to
- restore the. Welsh nation, and it failed.
-
- The grandest human achievements, like grand works of nature, cannot be
- described or shown in pictures. It impossible to understand
- the awe inspiring scope of the Grand Canyons without seeing it
- in person. It is impossible to truly appreciate the Cathedral
- of Notre Dame without visiting it. So it is with the castles of
- Edward I; one cannot truly appreciate the scale of Edward's endeavor
- without viewing these castles in person. This is perhaps the greatest
- tribute that one can pay to Edward I, that and the fact
- that his castles have endured to inspire people long after his death.
-
- -= TALES OF THE MIDDLE AGES =-
-
- I: The Plantagenet Saga
-
- Let's imagine a soap opera about medieval
- royalty. We'll include:
-
- King Henry
-
- A tall, handsome man with a temper so bad that he was seen chewing on
- straw when he was angry. A man who ordered the murder of one of his
- closest friends in a fit of rage. A man whose sons and whose wife
- continuously plots aginst him.
-
- Queen Eleanor.
-
- Leader of a rebellion against her husband, and imprisoned for the rest of
- his reign.
-
- Prince Henry
-
- The eldest son. At his father's coronation, he
- boasted that he was the son of a king, while his
- father was only the son of a Duke. He led rebellion
- after rebellion against his father, reconciling with
- him after every failure.
-
- Prince Richard
-
- The second son.
- Betrothed to Alice, sister of his best friend, the King of
- France. Unfortunately, she currently in the custody
- of King Henry, who is enamored by her, and
- refuses to allow the mariage.
-
- Prince Geoffrey
-
- The third son. When his brothers rebel, he does too.
-
- Prince John
-
- The youngest son. He was born after his father's
- empire was carved up, and ended up with nothing,
- hence the derogatory title "Lackland". His father's
- favorite, much to the chagrin of his brothers.
- Later, he would become one of the worst rulers in
- English history.
-
- The writers of modern day soap operas would be
- hard pressed to find a more contentious family
- for their drama than the Plantagenet family of
- Henry II. Their history was one of treachery, combat,
- and enough sex to ensure that it would receive big
- ratings, if it was ever aire.
-
- When Henry II was crowned King of England
- in 1154, he held the largest empire in Western Europe
- He was King of England, and Duke of Normandy
- and Anjou, possessing as much as two-thirds of
- France. By 1158 he had become overlord of Wales
- and Scotland as well, and soon added Ireland to his
- empire. However, powerful men make powerful
- enemies.
-
- Henry Il's enemy was King Louis VII of France.
- Although Henry was technically Louis's vassal,
- Henry had more land and a much larger army than
- Louis. However, Louis was far from the greatest threat
- that Henry had; the greatest threatcame from
- his sons: Henry, Richard, Geoffrey, and John.
-
- In 1173, Henry the Younger demanded that
- his father resign either the throne of England, or the
- thrones of Normandy or Anjou. When his father
- refused, Henry the Younger fled to the court
- of Louis of France, followed by his brothers
- Richard and Geoffrey. The revolt lasted two years,
- after which Louis, Young Henry, and Geoffrey sued
- for peace. Richard tried to continue the rebellion on
- his own, but failed, and was forced to return to his
- father and ask for his forgiveness. Surprisingly,
- Henry forgave his sons. His wife, Eleanor of
- Aquitaine, however, was locked up in a tower for sixteen
- years for her part in the rebellion.
-
- Henry gave his sons pieces of his empire, which kept them happy for nearly
- eight years. In 1182, Henry the Younger demanded
- that his brother Richard (who was named Duke of Aquitaine) pledge his
- loyalty to him. Richard refused, and Henry the Younger
- and Geoffrey marched their armies against him.
- King Henry, alarmed by the war between his sons, demanded that they settle
- it peacefully. They cheerfully ignored him, so King Henry allied himself with
- Richard. The rebellion ended when Henry the
- Younger died of dysentery in 1183. Surprisingly,
- Henry the Younger was so popular with the people of
- Rouen and Le Mans that they nearly went to war
- for the custody of the body
-
- Geoffrey took refuge at the court of the recently
- crowned King Phillip Augustus of France, until
- his unfortunate death in a tournament in 1186. This
- left Phillip without a pawn to use against the King of
- England, so he invited Richard to his court.
- Richard and Phillip soon became close friends, to the
- great chagrin of Henry II.
-
- In 1188, Richard and Phillip joined forces against
- Henry II, and captured several of Henry's towns.
- The pretext for this attack was Henry's unwillingness
- to allow Richard to marry Alice, sister of Phillip
- Augustus.
-
- In 1189, Henry learned that his one previously unrebellious
- son, John, had joined with Richard in the
- revolt. Henry, who loved John far more than any of
- his other children, fell into despair and soon died,
- cursing his sons with his last breath. And no one
- could really blame him, could they?
-
- Happy at last, Richard took the throne of
- England. He rewarded those who had supported
- him against his father by dismissing them, then
- joined with his friend Phillip Augustus in the Third Crusade.
- By the end of 1191, they were no longer friends. The greedy Prince
- John, who was not made regent in Richard's absence, deposes
- Richard's hand-picked governor, the greedy William Longchamp. Richard,
- through a combination of military brilliance and extreme ruthlessness (who's
- going to miss a few thousand hostages anyways?) secures a Christian presence
- in the Holy Land and visiting privileges for Christian pilgrims in Jerusalem.
- Richard returns home in 1192, but is captured by ne of his enemies, the
- Archduke of Austria.
-
- Meanwhile, brother John joined with Richard's former friend Phillip
- Augustus to usurp Richard's empire while Richard is imprisoned.
- John declared that Richard died in prison, but no one
- believes him, and the barons of England joined
- forces to oust him. The loyal barons then collect a
- huge sum of money to pay his ransom. John is then
- betrothed to the same Alice that Richard was betrothed
- to (who was beloved of his father Henry II), but eventually
- spurns her to marry the heiress of the duke of
- Gloucester. (Later, John decided to divorce his wife
- and marry the daughter of a French noble, in what
- proved to be the second messiest royal divorce in
- English history.)
-
- Richard is released from prison in 1194, and returns
- to England. He immediately goes to war against
- Phillip and John, annulling the sale of estates made in
- 1189 to raise money for the effort. John, wanting to get
- back in his brother's good graces, invites the officers
- of one of Phillips garrisons to an entertainment,
- then massacres them and returns to England. At
- their mother's behest, the two brothers are reconcile
- with each other, though Richard is noticeably cool
- to the arrangement. Surprisingly, John does not
- betray Richard for the rest of his reign. Richard
- spends most of the rest of his life fighfing Phillip
- Augustus (who nearly drowns in the river Epte
- after fleeing a major defeat), and quelling rebellions in Brittany and
- Aquitaine. Finally, Richard died from an arrow wound
- while trying to take a treasure from a rebellious
- vassal. Richard appointed the eleven year old Arthur
- of Brittany (son of his dead brother Geoffrey) as his
- successor, but the disgruntled John eventually
- fights his way back to the throne, losing the empire
- of his brother and his father in the process. In
- 1216, he dies, succeeded by his young son, the boy-king Henry III, who
- is the father of Edward 1. (Eventually, Edward III, Edward
- I's grandson, would invaded France to take back some of
- the lands lost by John, starting the Hundred Years War in the process.
- But that's another story.)
-
- II. Roast Rochester
-
- During the course of John's troubled reign, one
- of his many problems were rebellious barons. His
- father, Henry II, had torn down many castles in his
- day (in an attempt to keep his barons from developing
- their own centers of power), but one which had
- escaped his notice was Rochester Castle in
- England. This castle, built of small-sized stones and
- consisted of a huge central keep surrounded by curtain
- walls, was attacked by King John's troops in 1215.
- During the siege, the attackers dug a tunnel
- beneath the base of one of the corner towers, propping it up
- with heavy wooden beams. Into this tunnel, they placed forty
- fat pig carcasses. Then they set the pigs on fire.
-
- To the defenders' astonishment, the heat from the burning pigs
- began to crack the masonry. The corner of the tower
- crumbled. The besiegers then entered the keep and
- forced the defenders to surrender. One scribe wrote of
- the event: "Men no longer put their trust in castles.
- The scribe's assessment was soon proved to be inaccurate; not only
- did lords continue to build castles,
- but the fallen tower was later replaced.
-
- III. Devils May Care
- Religion was important in the Middle Ages, and the
- gathering of souls by the Church was considered to
- be one of the most important activities.
-
- Many of the clergy were highly literate, and some
- were exceptional scholars, providing scholarship
- whose influence has been felt even in the modern
- era. Unfortunately, not all of them were. Bishops
- sometimes found that both candidates and ordained
- priests were unable to read Latin, and therefore unable
- to understand both the scriptures and the ritual.
- Gerald of Wales spoke at length about ignorant
- parish priests who confused Barrabas and Barnabas,
- or St. Jude with Judas Iscariot, or the meaning of parables.
- Perhaps this might explain why priests frequently talked
- about devils.
-
- The Bible does not talk very much about Hell or
- devils, which was not reflected in the sermons of
- these priests. Devils, the torments of Hell that awaited the wicked,
- and other nasty tales were often told in church, usually with very little
- Biblical basis. The popular image of devils (pointed ears, forked
- tails, red or black skin) owes a lot more to these
- medieval tales than the Bible..
-
- Priests told highly entertaining tales of sinners
- who were caught or tricked by the devil and who
- were forced to suffer for an eternity as a result. These
- stories endured in the form of folktales, even to the
- present day.
-
- Priests were not the only ones who told stories
- about devils. There was a popular rumor that there
- was demonic blood in the House of Plantagenet, as
- Geoffrey Greygown, Count of Anjou in the late
- 10th Century, was said to have married a demon.
- One wonders, given the gentle nature of the family
- how such a rumor might have started.
-
- Although England and Wales in the Middle Ages
- were thoroughly Christian cultures, pagan superstitions
- still endured in the minds and hearts of both
- peasants and nobles. In many ways, diabolical tales
- were a Christian counterpoint to these enduring
- pagan myths. Travelling performers often performed morality tales from
- the bible or the lives of saints that featured the
- devil; eventually the Church began to raise concerns about the accuracy
- of these plays.
-
- IV. Five Good Reasons Not to Be a Peasant in the Middle Ages
-
- 5. Wonderful traveling opportunities!
-
- Most peasants in the Middle Ages never travelled
- more than twenty miles away from their homes at
- any time in their (usually short) lifetime.
-
- 4. Friendly neighbours!
-
- People living on the borders between neighbouring nations had to be
- worried about an invasion at virtually any time. During one Scottish
- invasion of Northern, England, it is said that so many prisoners were taken
- that not one Scottish bousehold was without an English slave.
-
- 3. Great bosses!
-
- One of the more charming feudal customs was called "Jus Primae Noctis",
- which gave the lord of a fief a right to sleep on the first night with
- the newly married bride of one of his serfs.
-
- Fortunately, a serf could avoid this practise -- if he paid a fine. This
- practise was never common in England, and seems to have fallen out of favor
- on the continent by 1200 AD.
-
- 2. Great cuisine!
-
- A peasant did not have a lot of variety in their meal.
- Meat was rare, there was not a great variety in
- vegetables, water was stale (or worse), and peasants were generally
- undernourished.
-
- 1. Do we need any other reasons?
-
- CASTLES
- -= A Bibliography =-
-
- BOOKS
-
- Castle
- David MacCauley, Houghton Mifflin, 1977
- (An entertaining and informative look at castle building).
-
- The Castle Guide
- Grant Boucher, Troy Christensen, Arthur Collins, and Nigel Findley,
- TSR Inc, 1990
-
- English Medieval Castles
- R. Allen Brown, B. T Batsford, 1954, 1961
-
- Kingdom of Champions,
- Phil Masters, Iron Crown Enterprises, 1990
-
- Life in a Medieval Village
- Frances and Joseph Gies, Harper Perennial, 1991
- (An extremely informative, yet easy to read book on life in an English
- viltage, providing invaluable background on the Middle Ages).
-
- Lionheart
- Edwin Mng, Columbia Publications, 1987
-
- Norman Castles
- Derek Frank Renn, John Baker Publishers, Ltd., 1968,
-
- Oxford History of Britain
- Kenneth O. Morgan ed., Oxford University Press, 1988
-
- Studies in Castles and Castle-Building
- Arnold Taylor, Hambledon Press, 1985
- (A highly technical piece, this provides hard data on castle construction
- for people who are really interested in the topic)
-
- TELEVISION
-
- Castle, Unicorn Projects,
- 1983 (Highly entertaining animated adaptation of David MacCauley's
- Castles, occasionally airs (in the United States) on PBS.)
-
- Robin of Sherwood, ITV
- Productions, 1985-88
- (While this series had its flaws (historically inaccurate for a show that
- tried to be "realistic") this series provides an interesting interpretation
- of the popular Robin Hood cycle and British Fantasyltnyths.)
-
- Wizards and Warriors,
- Don Rio Productions, 1982
- (Long forgotten by all but a handful of fantasy fans, this series provided
- good production values, anachronisfic heroes, and interesting villains.)
-
- MOTION PICTURES
-
- The Adventures of Robin Hood
- 1938 (Historically inaccurate adaptation of a 19th Century version of
- Robin Hood, with a delightful performance by Errol Flynn and Basil Rathbone.
- Hollywood pageantry at its finest, wonderfully produced.)
-
- Robin and Marion, 1974
- (Sean Connery is superb as an aging Robin Hood in this unorthodox telling
- of the popular tale.)
-
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